[Home ] [Archive]   [ فارسی ]  
:: Main :: About :: Current Issue :: Archive :: Search :: Submit :: Contact ::
:: Volume 22, Issue 5 (12-2017) ::
__Armaghane Danesh__ 2017, 22(5): 0-0 Back to browse issues page
The relationship computer games with IQ, emotion, intelligens and social intelligens
Alireza Maredpoor 1, ShirAli Kharamin , Maryam Papi
1- , dehlidena@yahoo.com
Abstract:   (207 Views)

Background and objectives : The effect of computer games has been agenda between scientists, producers, scientific members of universities, media, historians, psychologists and sociologists.

Increasing production of these games and their complexity have risen their popularity. Video-computer and games are cultural products and are considered as public media and hence are of great social importance and for many children and teenagers, these games are regarded as first step to enter computer technology world. The present study has been conducted with the purpose of surveying the relationship between computer games and intelligence coefficient, emotional intelligence and social intelligence of yasouj city students.

Methods and Technics : The present study was an Analytical-descriptive study, target community of which was all secondary school students of yasouj city among whom, 200 people were selected by using two-stage sampling method.

Data collecting tools used in the study were : cognitive intelligencequestionnaires of Rion, social intelligencequestionnaires of Tromsu, emotional intelligencequestionnaires of Shoot and variables related to computer games and demographic.

Analysis of the data was performed by Using SPSS Software version 22, independent T statistical tests, Unilateral variance analysis and Pierson coherence coefficient.

Findings : 118 of the studied students were male (59%).

Kind of computer games had a significant relationship with gender of the students. Social intelligence had a significant relationship with the hours spent for computer games, but cognitive and emotional intelligences had no significant relationship with hours spent on computer games.

Kind of games and Cognitive intelligence of students did not have significant relationship, but the games had a significant relationship with social and emotional intelligences. Students' gender had significant relationship with their social intelligence but not with their cognitive and emotional intelligences.

The rate of hours spent on computer games did not have significant relationship with the gender of students.

Conclusion : Findings of the research showed that there has been a significant relationship between intelligence coefficient, social intelligence and emotional intelligence.

Kind of games had also a relationship with gender of the students, in a way that males are interested more in action and violent games while females are interested more in social games.

Findings of the preset study are congruent with that of similar studies.

Keywords: computer games with IQ, emotion, intelligens, and social intelligens
     
Type of Study: Research | Subject: Psychology
Received: 2017/06/21 | Accepted: 2017/12/4 | Published: 2017/12/4
Send email to the article author

Add your comments about this article
Your username or Email:

Write the security code in the box >



XML   Persian Abstract   Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Maredpoor A, Kharamin S, Papi M. The relationship computer games with IQ, emotion, intelligens and social intelligens . Armaghane danesh. 2017; 22 (5)
URL: http://armaghanj.yums.ac.ir/article-1-1855-en.html
Volume 22, Issue 5 (12-2017) Back to browse issues page
ارمغان دانش Armaghane danesh
Persian site map - English site map - Created in 0.051 seconds with 802 queries by yektaweb 3571